Clarity under pressure
Dark scenes and tactical density still need unmistakable controls, targets and consequences.
ROSMER.MEAll project notes
A company marches into the old dark.
A dark-fantasy tactics experiment turning a piece of the Rosmer Creative world into something immediate and playable.
Test whether dark-fantasy worldbuilding can become tactile through a deliberately narrow real-time tactics experience.
Build one playable slice around movement, danger and survival before widening the scope.
Use the browser as the test surface so each iteration can be shared with almost no friction.
Let interaction pressure-test the fiction: atmosphere has to survive contact with controls, feedback and pacing.

Dark scenes and tactical density still need unmistakable controls, targets and consequences.
A useful experiment needs enough game to test the idea without quietly becoming a full production.
The fiction and the tactical loop have to reinforce one another rather than arrive as separate layers.
Newest entries belong at the top.
Created a home for build decisions, discoveries and the changes that follow future tests.