Teaching a moving system
Players need to understand a position even when the underlying geometry is capable of changing.
ROSMER.MEAll project notes
The rules never stay still.
An evolving strategy game built around a board whose shape—and therefore the meaning of every move—can change.
Explore strategy on a board that behaves less like a fixed arena and more like an active part of the game.
Prototype the spatial idea in a playable browser build instead of trying to settle every rule on paper.
Make changes to the board readable as game state, not merely as visual spectacle.
Use short play loops to discover which transformations create real choices and which only create noise.

Players need to understand a position even when the underlying geometry is capable of changing.
Novelty matters only if players can still form plans, read threats and learn from a loss.
Every unusual rule has to strengthen the central idea rather than compete with it.
Newest entries belong at the top.
Added a shareable record for design decisions, play-test discoveries and future rule changes.